Archery
United States Firefighter Games (USFFG)
P.O. Box 608792
Orlando, FL 32860
(866) 233-4263 or (407) 696-5390 FAX: (407) 696-4669;
Web: www.USFFG.com E-Mail: This e-mail address is being protected from spambots. You need JavaScript enabled to view it
EVENT:
The event is divided into the following divisions:
Mens International
Womens International
Mens 3D
Womens 3D
These are the allowable shooting styles:
Freestyle (Open/Unlimited):
Bowhunter Freestyle:
Bowhunter Limited:
Same as Bowhunter Freestyle except for these restrictions:
Traditional:
EQUIPMENT RULES:
Bows are restricted to no more than 280 ft/sec arrow speed (3% variance will be allowed).
No Range finders allowed for any of the competition.
Binoculars, that do not contain range finder capabilities, are allowed.
No Crossbows allowed.
AWARDS:
Individual: Medals to individuals in each category for both the 3D and International Competitions
OFFICIALS:
Event Coordinator: The Event Coordinator will supervise all facets of this event.
A Protest Committee consisting of the event coordinator, and a member of the executive staff shall be assembled on matters regarding protests. The decision rendered by this committee is final.
TOURNAMENT OFFICIALS: Tournament officials reserve the right to disqualify anyone for any reason deemed appropriate and are the final authority in all matters concerning the tournament.
FACILITY:
The facility should be free of major obstruction and should be a spectator friendly location.
SCHEDULING:
Competition will be held over 2 days. One day for each event - 3D and International.
A briefing to be held prior to the event will explain the rules and regulations, the start time and location.
GENERAL INFORMATION
International Tournament:
Consisting of an International round and an NFAA animal round.
1. Standard Unit:
a) The NFAA International Round is a 20-target (ten targets per unit) variable distance round. It is recommended that it be laid out in a progressive order, 20 yards through 65 yards.
2. Targets:
a) Targets shall conform to the specifications of the NFAA Hunter Round. (The Hunter target has two white rings with a black X in the center ring. 20 cm targets will be shot vertically either from bottom to top, or top to bottom in order.)
b) Distance: The distances and corresponding target sizes for the International round are as follows:
| Distance - Yards | Target Size - Centimeters |
| 20 | 35 |
| 25 | 35 |
| 30 | 35 |
| 35 |
50 |
| 40 |
50 |
| 45 |
50 |
| 50 |
50 |
| 55 |
65 |
| 60 | 65 |
| 65 | 65 |
c) All distances must be measured to the exact yardage.
3. Shooting Position:
a) Each target shall have two shooting positions.
b) The two shooting positions shall be parallel to the target butt.
c) Shooting positions will provide sufficient area to enable two archers to safely shoot simultaneously at one target butt.
d) The distances shall be written on markers which are visible to the archer.
e) Each distance marker shall show the number of the target and the distance to be shot.
f) If more than one unit is needed, the shooting positions for the targets shall be numbered from 1 to 20.
4. Shooting Rules:
a) Three arrows are shot at each distance.
b) All other rules for shooting the official Field Round shall apply to the International Round.
5. Scoring:
a) The scoring on the targets shall be the same as for the Championship Hunter Round. (Scoring is 5 points for the spot, 4 points for the center ring, and 3 points for the outer ring. The X-ring is used for tie breaker only.)
b) In all NFAA Rounds, an arrow shaft need only touch the line to be counted in the area of next higher value.
NFAA Animal Round:
1. Standard Unit:
The fourteen targets form a unit. Twice around the unit makes a round, or 2 such units laid out differently make a round. Once the maximum and minimum distances are known, then the target distance can be laid out anywhere within these distances and be according to NFAA rules.
2. Targets:
The targets for this round are animal targets with the scoring area divided into two parts. The high scoring area is oblong while the low scoring area is the area between the high scoring area and the "hide and hair" line or "feathers", as the case may be. The area between the "hide and hair" line (including the hairline) to the outside of the carcass is considered a non-scoring area.
3. Shooting Positions:
a) The shooting position shall be marked its exact distance for National and Sectional level tournaments and may be marked at tournaments below that level.
b) Each target in Group No.1 is a five-yard walk-up. There are three targets in the group. Select your distances between 60 and 40 yards for the first stake, move up five yards for the next stake and five more for the third stake.
c) Each target in Group No.2 is a three-yard walk-up. There are three targets in Group No.2. Select your distance between 45 and 30 yards for the first stake, move up three yards for the next stake and three more yard for the last stake.
d) Each target in Group No.3 is one distance. There are four targets in this group. Shoot all arrows from each stake as selected between 35 and 20 yards.
e) Each target in Group No.4 is one distance. There are five targets in Group No.4. All arrows shall be shot from each of the five stakes from distances selected between 20 and 10 yards.
4. Shooting Rules:
A maximum of three MARKED arrows may be shot, in successive order, and the highest scoring arrow will count. In the case of walk-up targets the first arrow must be shot from the farthest stake, the second arrow from the middle stake, and the third arrow from the nearest stake, in order to be scored. No archer shall advance to the target and then return to the stake to shoot again in the event of a missed arrow.
5. Scoring:
a) 20 or 18 for the first arrow, 16 or 14 for the second arrow, 12 or 10 for the third arrow.
b) In all NFAA Rounds, an arrow shaft need only touch the line to be counted in the area of next higher value.
3D:
Amended NFAA rules apply as follows.
1. Binoculars will be allowed on the range. NO RANGE FINDERS
2. Two rounds of 20 targets each. One arrow shot per target. Unmarked distances. Shooting lanes must be cleared to allow unobstructed arrow flight to the kill zone of the target.
3. Scoring: 12 (low offset ASA), 10 vitals, 8 Kill, and 5 wound.
4. The 12 ring in the lower rear corner of the kill zone (as McKenzie provides for ASA) will be used for a 12 ring at FAA 3-D Championships.
5. Ties will be broken using the total number of 12's shot. If still tied, then sudden death by target shoot will be used.
6. In all NFAA Rounds, an arrow shaft need only touch the line to be counted in the area of next higher value.
General competition shooting rules
1) You must touch the shooting stake with some part of your body. Failure to do so will cause said arrow to be "no score".
2) No archer shall advance to the target and then return to the stake and shoot for any reason.
3) A witnessed pass through or bounce out will be re-shot.
4) An archer leaving the range for any reason other than equipment failure may be privileged to return to his/her group and complete unfinished round or rounds. Missed targets may not be made up.
5) In the case of equipment failure verified by the target captain, the archer will have 45 minutes for equipment repair or replacement; then, at the end of the round, in the presence of a tournament official, said archer shall be allowed to shoot the targets missed. This occurrence of equipment failure relates only to the bow or sight and may not happen more than once during each tournament-day.
6) Any archer who shoots an arrow at the target, for any reason, in excess of the prescribed number, shall lose their score for that target. Should this situation happen twice, the archer may be disqualified.
7) A dropped arrow may be re-shot. A dropped arrow is one which falls while being transferred from the quiver to be nocked on the string or in preparation for a shot or which falls from the string during a 'controlled" letdown.
8) There will be no practicing on the range nor will any participant be allowed on the range either prior to or following the day's competition.
9) There will be a five-minute time limit to find lost arrows. Enough arrows should be carried to allow a competitor to finish the round. If it becomes necessary to leave the range to obtain more arrows, the targets missed may not be made up. Archers will not delay following groups searching for arrows.
10) If there is a dispute that cannot be settled at the target, or place of incident, and a range official is not available, mark the scorecard and target number and consult a tournament official before you turn in your scorecard. Once a score card is turned in, it cannot be changed.
13) RANGE FINDERS ARE NOT PERMITTED
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